Showing posts with label mma. Show all posts
Showing posts with label mma. Show all posts

Monday, March 17, 2008

MMA Workout 3/16/08

by Mike

Theme: Now that we've got a couple months until Jim's next fight, we're able to try to work some new techniques into his game. Ideally, the theoretical bits of this workout should carry over into other parts of his game. Specifically, keeping hips low, maintaining pressure on the opponent when in a dominant position and keeping mobile despite the semi-awkward position. Also some strategic decisions and worked the "Ettish" and Downed Guard.

Warmup:

With little time, we hopped right into pummeling for position.

Worked from this to pummeling to takedown and passing to dominant position.

A little bit of dirty boxing and we were off to

The Fun Part:

One of my favorite techniques is to hold someone in my guard and then let them out. When they stand (either to slam or pass), I like to break my guard and bust out the Silat, getting something like the Saddle and then working for a heel hook or forcing a takedown into a very strange position to allow for some ground and pound.

This is easily accomplished if someone has their hips high. If they're slightly more clever and following BJ's advice in the MMA Book of Knowledge, you need to get tricky as well.

Staying in the shell/downed guard is kinda boring and doesn't let you do too much except stall and force a standup or wait for the opponent to kick the hell out of your legs and/or try a low-percentage but fun cartwheel pass or even the vaunted somersault pass.



Will probably never work for you, but the crowd sure loves it!

In the interest of staying mobile on the ground, forcing a standup and/or training your opponent to abandon the ground game, we worked on what we call the "Ettish."

Affectionately named after the ill-prepared kareteka from UFC 2, the position is a basic one taught in martial arts schools all over as a "self-defense" technique but derided due to Fred Ettish's not-quite-enough attempt to use it - it may be more familiar to Jiu-Jitsu players as the butt-scoot. But now you get to kick and maybe even roll into a takedown.

We'll cover the Ettish in-depth in the future, but needless to say, the last thing you're expecting someone lying on the ground to do is kick you in the face. Especially when you're about six inches taller than they are and you know for a fact that they can't kick above their waist.

It's a surprisingly strong position, much like the kick is a surprisingly strong kick.

Getting back to the workout:

Working the shell

Moving in on the shell

Working the Ettish

Moving in on the Ettish to pass

Once some basic principles are understood, it's surprisingly easy to pass the downed guard, while it's possible but frustrating to do so to the Ettish.

Thursday, March 6, 2008

Advice from an amateur fighter

Talking to a guy who watches his buddy fight on the local/ammy MMA circuit, specifically on the uncertainty of their next opponent. The best advice he had to give was

Always assume that the other guy is going to be a lot bigger than you and the best toughest fighter you'll ever face.
Given all the confusion of fighting on a local/low-level circuit, what with no tape available on opponents (not that it's useful anyway because the most progress they'll make is at the beginning of their career), matches being changed or dropped the day of the event and more, there's really no other/smarter way to approach a fight like this.

Tuesday, February 19, 2008

MMA Workout 2/17/08

by Mike

We hold an MMA workout every Sunday at our gym. Usually, these are workouts to tie together what Eric and Jim have been working on with their specialty coaches and training specificly for upcoming fights.

We're going to record our workouts here. Normally each workout has a theme, whereby we work on a number of drills that accomplish the same thing in different areas. That is, if we're working on movement, like we spent most of Jim's training for his last fight on, we'll work circling both while striking, defending takedowns and escapes on the ground.

This week only had one student show up, which wasn't surprising considering bad weather, one guy coming off an injury and another taking a break after his fight. This session was a little more "so whadda you want to work on today" than they normally are.

Also, since we only had one student, we were able to cover a lot more ground without having to take time to swap partners, let both sides practice, etc.

Theme: Balance and keeping hips low. Maintaining balance while keeping the other guy off balance to set up for your offense.

Time: ~ 3 hours.

Warmup

Balance Ball drills to work keeping weight centered and work scrambles

Guard passes on grappling dummy

  • Throw legs to overhand
  • Throw legs to Paulson pass
  • Throw legs to knee-on-belly
  • Somersault pass
Transitions on grappling dummy

Kesa-Getame to cross body to knee-on-belly to mount to knee-on-belly to cross body to kesa-getame and back

Striking on grappling dummy

Mount, "crucifix," knee-on-belly

Grappling dummy drills for when you're lonely
  • Clinch
  • Striking to changing levels and takedown
  • Throws
  • Strength & Conditioning
Stuffing kicks and returning punches
Guard Passes
  • Knee-in-the-ass
  • Standing break to Lindland squat
  • Standing break to cross body
  • Bear walk
Defending the slam

Standup sparring

Finisher
  • Jump squats/broad jump
  • Bear crawl
  • Shrimping
Quiet time and note-taking

Sunday, February 10, 2008

Partial Results From Total Fight Challenge 11

by Mike

Total Fight Challenge 11 was an interesting experience. A near riot, a fighter refusing to leave the locker room and HDNET showing up to get some footage. Very strange night.

Jim Peterson ended up fighting Jose Maldanado in a sort-of last-minute replacement. I actually remembered Maldanado from a Muay Thai fight on the same card as Jim's first TFC appearance. Since then, he'd compiled a perfect 2-0 record in MMA matches. We didn't have any time to try to adjust Jim's game aside from a, "crowd the guy and work your takedowns" phone conversation. This was basically been the opposite of our gameplan for when we thought he was fighting Kevin Nowacyck.

Maldanado came out and pressed the action with crisp striking, cutting Jim in the first exchange. He pressed the pace throughout the first round, although he displayed a tough chin when Jim caught him a couple of times. Peterson tried to clinch and work his sweeps, although Maldanado displayed some strong wrestling of his own.

Jim scored a nice takedown that accidentally sent Maldanado through the ropes and onto the apron. The crowed popped for that one in impressive form.

Maldanado walked away with with the decision while Jim got a Sesame Street bandage from the paramedics.

Good showing by Jim against a tough opponent.

Wednesday, February 6, 2008

How I learned to stop worrying and defend the guillotine

by Mike

I'm always surprised at how many trained fighters get caught in guillotine chokes. At UFC 81, both Jeremy Horn and Tim Sylvia tapped to guillotines. One one hand, these guys should have known how to defend against them. I'm going to show you how to successfully defend against the guillotine, at least until you run up against Nate Marquardt or Antonio Rodrigo "Minotauro" Nogueria and their next-level jiu-jitsu.

When the rest of us are facing good, or even excellent opponents, defense against the guillotine choke is simple and effective. It was very sad that I went so far in my career getting caught in guillotine after guillotine until I finally learned this defense. Since then, I've never tapped or even been in danger from a guillotine.

Aesopian taped a Bryan Harper seminar where guillotine defense was shown, I've added some commentary to the mix.

Defending the Standing Guillotine



How does this defense work?

  • Like the demonstrator says, the most important thing is to turn your head into your opponent, keeping your opponent from attacking both carotid arteries. This will not necessarily be sufficient to spare you the choke, but it will keep you in the game long enough to go to step 2:

  • Reaching up to pull his choking hand down. If you're lucky, you'll break his grip and you'll be able to escape. If not, he's still putting pressure on your neck and it is possible to be submitted/go out if you spend too much time in the choke.

  • Putting your arm around the opponent's shoulder and pulling tight. The pulling tight thing is vital, but not mentioned. The guy applying the submission wants to stretch the defender out as much as possible. Either from standing or in the guard (see next video), he wants to stretch himself out and, by virtue of his tight grip, stretch you out as well. From standing, this involves pulling his shoulders back (from the guard, he pushes your hips down as well, giving him more leverage). If you can keep yourself tight to him you and/or prevent him from pulling his shoulder back, you can take away a lot of the pressure of his choke.

  • One thing that I'd like to add to this presentation is that it's not only important to reach as far up as you can, but to try to put your hand/arm as deep into your opponent's back as you can. This will hold you closer/immobilize their shoulder more effectively.

  • The bump/trip should be obvious, but note if the guy on the bottom doesn't let go, you set yourself up for a very nice Von Flue choke.




Just as an aside, it's really embarrassing to tap to a Von Flue choke. Defense against the Von Flue - let go of the guillotine.

Guillotine defense from the guard



Why does this work?
  • As noted earlier, the attacker wants to stretch you out, the defender wants to keep that from happening. The easiest way to do that is to clamp down on his shoulder and start trying to stack him.

  • It's important to keep a good base so you don't get swept or have your legs kicked out and you're back to square one.

  • Putting pressure from your shoulder onto the opponent's neck/chin, causes him to instinctively curl up, keeping him from stretching you out. If he's stubborn and stupid, you might even get him to tap.

  • In an MMA situation, a dick move (but very effective) is to throw some shoulder strikes once you've gotten up on your toes and secured a good base.
In a future installment, we'll demonstrate a variation of the guillotine that Renzo Gracie likes that turns the guillotine from a Hail Mary into a high-percentage move.

Until then, don't get caught in guillotines.

Thursday, January 31, 2008

Total Fight Challenge 11 - February 9th!

by Mike

Total Fight Challenge 11
on February 9th is going to be an interesting event. Jim Peterson is scheduled to fightand looking to improve his record to 3-1. Trying to stop him will be Kevin Nowaczyk who appears to be 12 feet tall on the poster.


Jim's been training hard for this fight, sharpening his standup game to round out his skillset. Considering both of Jim's wins have come via TKO, I'm looking forward to seeing some fireworks on the feet. If the fight makes it to the ground, Jim's got years of experience with both wrestling and submission grappling, so expect him to stay active, improve position and then end the fight from there.

Wednesday, January 23, 2008

The Proper Way To Tap Out (Both How and When)

by Mike

In submission grappling, tapping is the method by which you let your partner know that they should let go of a hold. Most commonly, tapping is likened to saying "Uncle," but that's really unnecessarily macho and pointless. Tapping is effectively you saying, "yeah, I'm in a bad spot and can't get out. No sense in continuing."

There's nothing wrong with tapping - in fact, it's built into the sport to keep people from going home injured and unable to train.

For new students, however, rolling may be a scary experience and the first few times someone locks in an armbar or choke can induce panic. Fortunately....

There are really only two things to know about how to tap properly:

  1. Tap, Tap - either verbally or physically

    Easy enough, eh? Two taps (at least) are required. One tap or a gasp may be be incidental, two are purposeful and let your partner know that you submit.

    JKD guys seem to like snapping their fingers. I'm not sure why that is since the snaps always seem to come too late....

  2. Tapping your partner is best. Tapping the mat, second best. Don't tap yourself

    Tapping your partner will get their attention. Tapping the mat should be done loud enough that they can differentiate between you and the other guys rolling at other parts of the mat.

    Tapping yourself is the best way to not have your tap get noticed.
One thing to keep in mind though, in a competition situation, the referee breaks the hold, not the tap. We've all seen situations where someone dropped a hold because the opponent tapped but the referee didn't see it.

Now that we know when to tap, when is the best time to tap? Among new students, I see something like the following: first, they tap as soon as you grab a hold of them. Not necessarily a submission, but even just their wrist. After doing some more drills and learning how to differentiate between pain and injury, they seem to go straight to overconfidence and wait too long to tap and, if they're not working with an experienced partner, get injured. Eventually, they settle down and will tap at the right time.

So when is the right time to tap?

The answer depends on what you're doing.
  • If you're competing at a high level, the answer may be, "just after he starts to injure you, since you need every chance you can get to win." Theoretically, if you're competing, you'll have a good idea of your limits and this won't be an issue.

  • If you're just rolling in class, you may want to tap when you realize you're in a bad position and there's no way for you to get out of it. Sometimes it's not worth the wear and tear on your body to try to fight out of a bad position. This is not to say that you should tap every time someone gets you on the bottom under crossbody, but there are times when fighting out from under a D3 heavyweight is not worth having a sore neck/back for the next couple days.

  • Sometimes you need to tap preventatively

    Of course, you'll find yourself in the situation where, say you clasp hands to resist an armbar. The other guy puts on some more pressure, you resist, he puts on more pressure and suddenly you realize that your grip is slipping and with as much force as you both are putting into the technique, your arm is going to fly back and likely pop before you can tap.

  • Sometimes you want to save yourself some trouble down the line

    Similarly, this may also occur when you get caught in a bad spot with a new, but ridiculously strong partner and he grabs a hold of your neck. You could theoretically power out, but doing so might cause you injury or at least screw up your neck for a few days. In this case, you might also want to tap just to save yourself some pain.
What are your partner's responsibilities to you regarding tapping?
  • First and foremost, always be ready for the tap. Your partner might have an injury and even moving in a certain direction may cause them pain.

  • A subpoint of the above: a tap may not always be exaggerated. Sometimes you'll end up in a position where someone's getting choked out (so they can't verbalize the tap), one hand is trapped under them (so they can't tap with that hand) and the other is stuck trying to clear your hands. They may be forced to tap with their feet (think Mike Bourke/Alex Otsuka from Pride 11) or may only be able to use one finger to tap.

  • Next, sometimes you just need to let go. Especially with a newer student who might not know their own limits yet. This usually takes the form of the aforementioned new guy who has a little bit of knowledge and thinks that just because he's still conscious he still has a chance to get out of a choke. I remember rolling at another school and forgot that they didn't teach heel hooks. I was getting tooled until I managed to set up a heel hook and...the guy started rolling into it...I let go immediately, realizing this guy had no idea how close he had just come to a serious injury.

    After that, I asked the instructor if they practiced leg locks at all. "No, we don't allow them, they're way too dangerous." Lesson, be sure to ask about etiquette before you start rolling.
Anything else I should know?
  • Tapping out is preferable to being choked out. If you do get choked out, (see First Aid For Fighters: Fainting for some first aid advice), don't worry. Happens to everyone. The only person who is embarrassed is you. Everyone else is glad that you're OK and then it's back to business as usual.

    That said, if this happens more than once or twice....you either need to talk to your coach or a doctor.

  • If you're injured, you can't train. And you make your partner feel bad, even if your injury was totally your fault. Don't worry about tapping - it's training. No one's keeping score.

  • Before you roll, learn what the submissions feel like. The pain you feel in an armbar is different from a kneebar. "Slicers" and heel hooks tend to leave very little space between "ouch" and "broken." Before you pass out from a blood choke there's a couple seconds where you think, "hey, I'm doing OK, I can still...zzzzzzzzz." Wind chokes cause people to panic.

    Be aware from your technical drilling how the different submissions feel.

  • Apply submissions slowly. Be aware of your partner. Even in competition, it's considered bad form to crank subs to injure your opponent. In class, it's downright unacceptable. A large part of the submissions game is controlling your partner so that they can't move and you can take your time in applying the submission.
CC-licensed photo from Andrei Bonamin

Wednesday, November 21, 2007

Review: BJ Penn's Mixed Martial Arts: the Book of Knowledge


by Mike

Overview:

BJ Penn's Mixed Martial Arts: The Book of Knowledge is one of the most comprehensive books on the overall game of MMA. BJ is one of the all-time greats and has a particularly confounding style, one that others have a hard time adapting to/adopting for their own. Watching any MMA event he fights in at the bar, you can practically hear the guys in the audience think, "Dude!...I'm going to try that out tomorrow." And for the most part it doesn't work, but you know....

The one thing I was worried about with this book was that you'd have to actually be BJ (with his bizarre flexibility and preternatural sense of balance) to pull off most of this stuff. Like any instructional, there's going to be stuff that you can't do, or that doesn't fit into your game, but I was pleased to see that very few of the techniques in here rely on anything other than a standard level of physical ability. Even the ones that don't are presented in such a way that you can either leave them out or just drill them a little harder to incorporate.

A buddy of mine picked this book up and said he was disappointed, calling it too basic.

I don't know if that complaint is valid - a lot of the techniques and information that you'll find in this book is stuff that you've seen before, but there aren't too many books that teach you the proper way to do upkicks from the shell, nor teach you how to escape from the bottom in an MMA scenario. Regardless, given the sheer number of techniques in this book, there's going to be both a lot of stuff you've never seen before as well as stuff that you never thought of using as shown.

Another buddy is fond of telling the new guys that show up wanting "to be a fighter" that the hardest thing in the world to find good instruction on is striking on the ground. BJ covers that topic exhaustively, from a number of top positions as well as striking from being on the bottom in the guard.

The introduction lays out BJ's philosphy on training and some of the workouts he uses in a general strength/conditioning sense, which cool because of the emphasis on training as if everything's gone wrong - i.e. tired-as-hell-you vs. fresh opponent. On the whole, this doesn't seem like an entire system (nor should it be), but it is a great example of some sport-specific drills for those who might not have implemented them into their own training already.

Despite a somewhat curious explanation of basic punching (I'm hesitant to call it "striking"), the book supposed you have a basic understanding of both the standing and ground games.

From there, though, it's full speed ahead. At 300+ pages divided into two main sections - the "Stand Up Game" and the "Ground Game" and what looks to be 100+ techniques, there's the hell of a lot of ground to cover.

We start with basic punches, then get right into striking-to-the-takedown and takedown defense. You've probably seen all this before, but he puts a new spin on a lot of it. I'm glad that he has contingency plans in place, In including an entire section on what to do when your shot gets stuffed.

A section on the clinch follows and it's some great stuff, covering the Muay Thai clinch, a Greco-style clinch and everyone's favorite, dirty boxing. A great section on fighting against the cage and working against an opponent in the "downed guard" while you're still standing round out the section.

Throughout the Ground Game section, BJ emphasizes the necessity of maintaining constant action so as to avoid standups - you worked hard to get the fight to the ground, you deserve a chance to work (oddly, he doesn't cover stalling at all....). To that end, he's got a lot of nice little tricks for forcing the action.

BJ does a great job of covering both offense and defense, while keeping in mind that both guys need to be aware of both strikes and submissions and the aforementioned standup at all times. Some techniques are fairly advanced in jiu-jitsu terms, but nearly everything here fits together well and covers nearly all situations I can think of. Unless you're going up against Sakuraba and need to worry about cartwheel guard passes that is.

The guard and several variations are covered, again both offensive and defensive. Half-Guard, Mount and the back/turtle positions are also covered fairly extensively. Using the cage on the ground, both offensively and defensively is covered.

There are two major holes in this book - the first is the lack of offensive kicking coverage. Muay Thai guys looking to make a transition to MMA and CroCop fans might be a bit disappointed by this.

The second is this book assumes that you'll be fighting in a cage as opposed to a ring or square enclosure. The corners present challenges and opportunities alike, as does the threat of falling through the ropes, or slipping under them to force a restart. These very real concerns for fighters in a ring and will affect their strategy. Obviously, only the cage-specific techniques are rendered invalid but this (for instance, you need to be more careful about how you keep your weight against the ropes vs. a cage wall) doesn't make the rest of the book less useful, just incomplete. Perhaps an addenda or second edition will address this.

The Good:

  • Many of the more complex techniques are shown from several different angles. This is one of those ideas where once you've heard it, it sounds like a no-brainer, but to my knowledge no one has done it before Victory Belt. You remember all those times in class where you had to wonder, "where did this hand go?" because you were standing on the opposite side, or if you needed to run around the instructor to see what he was doing...it's more annoying with a book because if they didn't show it, there's no way you could ask them to do it again. It's very clear where all the bits go in this book. What a great idea!

  • They "key concepts" at the beginning of each section give you the "big picture" things to keep in mind, either bits of strategy, or general notes that apply to that section.

  • BJ covers techniques from both the Pride/K-1 rulesets as well as the UFC/"unified" rules. Not that stomps need a lot of explanation, but the high knees from a guillotine was pretty slick. Just be careful in practice with a lot of these. No need to go all Mark Coleman on your training partners.
The Bad:
  • No kicking! The only kicks covered in this book are a "sweep kick" (which doesn't seem to be a kick at all, rather a reap) and kicking to a downed opponent. Countering kicks while standing is covered, but not kicks as offense. It's BJ's book and BJ's style doesn't involve many/any kicks, so no problem, but for Savate and Muay Thai types should be aware that kicking is neglected in this book.

    Granted, kicking in MMA is generally limited to leg kicks and I think the desperation spinning side kick gets more usage than the mighty teep, so perhaps the lack of coverage is warranted.

  • The book assumes that you'll be fighting in a cage and not in a ring. The ropes and a square boundary provide some significant tactical advantages and defensive concerns that can't be translated from the cage/not square boundary.

  • One complaint that I have about the Victory Belt books in general is that the layout is obnoxious. They do a good job of cramming a lot of information into the book, but that leads to some claustrophobic bits. The instruction is generally clear, but the text-heavy bits are often painful to read.

  • There's a weird conceptual gap in the book where BJ explains a couple basic punches and basic punch defense (I'm hesitant to call any of it boxing), but doesn't give similar tutorials about other strikes. He assumes that you know the basics of striking (as he does the basics of wrestling and Jiu-Jitsu), which he should, but this just sticks out in my mind as something that's not in the right place. I'd be surprised if anyone else noticed this, much less cared and there's always the possibility that I'd complain about it not being included if it wasn't, so take this for what it's worth.
Recommendation:

This book is great! This is a must-have for anyone interested in competing in MMA and a great resource for everyone else interested in the game as a whole. Even if you only have a basic knowledge of the stand up game and the ground game, you'll definitely be able to pull bits and pieces from this book and include it in your game. Even if you can't, you can still study the offense and figure out how to defend against it, for those techniques that don't have a corresponding defense or counter associated with them.

Just be warned - no kicking and no ring-specific tactics in here.



Update 03/17/08: it occurs to me that the terms "B.J. Penn" doesn't occur in this article and therefore may be difficult to find on a search. Added for intrasite SEO as it were.

Monday, October 8, 2007

Five Minute Round Timer

by Mike

For gyms that don't have a timer that allows five-minute rounds, UFC-style, I've created a file that you can download, burn to CD/put on an iPod, etc.

Rounds are MMA-style, with 5-minute rounds, 1 minute rest in between rounds. A bell signals the start of the round and a clapper the 10-seconds-left mark.* Multiple bells sound the end of the round. The first round starts 1 minute in to allow you some time to run from the CD player to the ring. The bells are mixed fairly loud, so be sure you don't blow out your speakers.

Use it to spar with so you can have someone watching the action instead of the clock (see Some Thougths on Safe Sparring) or put it on while you're working the bags.

Download the .mp3 file here.

Download the .wav file here. Zipped for your convienence.

Let us know how helpful you find the file.

* Why they do 10 seconds instead of 30, I have no idea. It makes no sense to me.

Friday, September 7, 2007

Total Fight Challenge 9/15

by Mike


Jim Peterson and Eric Rasmussen will be fighting next weekend (aka 9/15) at the Total Fight Challenge in Hammond.

I've been working with both guys and they've both improved on their already formidable skills. Jim's striking keeps getting crisper and Eric's grappling is rounding out his game very nicely. They're both exciting fighters and have always been Fight of the Night candidates.

Edit: Meredith pointed out that Eric is on the poster (if you squint really hard, you can see him in the top row, or go to the original page), but Jim isn't. That's because we got his picture taken, but by that time the posters were being printed. Here's what he would have looked like if he were included: